Hiển thị các bài đăng có nhãn Jim Mooney. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Jim Mooney. Hiển thị tất cả bài đăng

Number 1597: When Flash got the "F" out

Người đăng: Unknown on Thứ Sáu, 27 tháng 6, 2014

This is the final posting from our “Aces Up My Sleeve” theme week, featuring early stories from the Ace Comics line.

This is the issue where Flash Lightning became Lash Lightning. No explanation...it just was.

It is also a story with inconsistencies which seem jarring. Lash drives a car to the Army base. But he can fly and uses that power when he is blocked from entering in his car. Why drive? To show that the road to the base is blocked appears to be the only reason. And the evil Mastermind, who can “project himself anywhere” can project himself on the base, but then climbs into the commanding officer’s window the old-fashioned way.

Despite those weaknesses in the writing, the art is by comics journeyman Jim Mooney, and it is excellent.

From Lightning Comics Vol 2 No.1 (1941):














**********

The origin story of Flash Lightning from Sure-Fire Comics #1 is here. Just click on the thumbnail:


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Number 1476: Interplanetary Robinson Crusoe

Người đăng: Unknown on Thứ Sáu, 22 tháng 11, 2013

Writers and aspiring writers, take note if you have problems finding plots for your stories. Just steal. Or if you prefer, call it “homage.” Like this shorty from My Greatest Adventure #24 (1958), written by a fan of author Daniel Defore. It saved a lot of trouble by just taking some incidents from Defoe’s work and transplanting them to a science fiction adventure. Not only that, but it created instant reader identification because Robinson Crusoe is a work so well known it’s practically imprinted on our brains at birth.

I like the artwork by comic book journeyman Jim Mooney, and I got a kick out of the hero finding raw diamonds that look like cut stones lying on the ground. It may have had something to do with editor Jack Schiff telling Mooney to make it obvious to their young readers that the stone were actually diamonds, because the kids might not recognize them as such in their uncut form.









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One of the Hazards of Abstraction

Người đăng: Unknown on Thứ Tư, 30 tháng 7, 2008

In the Pulitzer-Prize-winning book from the late 1970s, Godel, Escher, Bach, the writer Douglas R. Hofstadter illustrated a problem of abstraction that we all have encountered in our own thinking and speech. At times we start out arguing a point, get off onto an abstraction, then elaborate on that abstraction, getting off onto another abstraction, and eventually wind up that second digression and pop back up to the earlier abstraction, wind it up and quit, forgetting that we have missed bringing the whole thing back up to the top level.

Hofstadter presented a story about Achilles and the Tortoise (who appeared often in the book). They were out for a day when they were kidnapped by a villain in a helicopter, who took them back to his hideout. While there, they read a book that the villain owned that had an adventure of Achilles and the Tortoise. And in that book, they watch a TV show about an adventure of Achilles and the tortoise. Eventually that TV story winds up and we're popped back to the book, where the story eventually is resolved. The end.

The problem, of course, is that we have not popped back to the top level yet, the story where Achilles and the Tortoise have been kidnapped, so that tale is unresolved.

Enter the Supergirl story from Action #329-331. Supergirl is tricked by an alien villainess named Fantasta, who is attempting to join the "Circle of Evil" by kidnapping her and bringing her back to their planet. Eventually she discovers Fantasta's weakness. Realizing she has failed, Fantasta chooses suicide. Supergirl decides to dress up as Fantasta to discover the secret of the "Circle of Evil"

Having apparently succeeded in her mission to destroy Supergirl, Fantasta (really Kara) is given one last assignment before joining the "Circle of Evil" She must defeat Drang the Destroyer, who has beaten several other candidates for the Circle of Evil.

Complicating matters is the fact that Supergirl has lost her powers apparently in this "cosmos", so she is unable to do anything as her space ship rockets towards the Purple Planet and Drang the Destroyer.

In Action #330, things change a bit. When Supergirl arrives at the Purple Planet, she discovers a bunch of heroes that she has previously encountered (presumably in an untold story). None of the former candidates for the Circle of Evil are there, however. We learn that Drang the Destroyer has another name: Dr Supernatural. Were DC's lawyers concerned that Drang was too close to Kang, and the Destroyer was a character appearing in Thor?

She meets Drang/Dr Supernatural, and he boasts of how easily he will defeat her. But he also shows some weakness. It turns out that he needs regular doses of evil energy, the kind emitted when villains (or heroes) do something evil. Supergirl and the heroes she discovered in the cages attempt to foil him by doing good deeds, but he has anticipated this:



So she decides to do something evil, but it turns out to be a double reverse fakeout:



Supergirl tries to trick Dr Supernatural into surrendering by pretending to have magical powers, but he realizes that she's just taking advantage of the abilities of the other superheroes he imprisoned. Faced with the fact that he has defeated them, the other heroes relate the tales of the worst crimes ever committed on their respective planets. Dr S summons the villains responsible for those crimes and assigns them to come up with even more dastardly plots. When those are executed, Dr Supernatural grows and grows in power. But he is unable to control it, and:



This is a very common theme in the Silver Age; faced with a powerful villain, the hero increases that power until the villain is unable to control it.

The other heroes return to their own worlds and Supergirl to Earth. The End.

Except... what happened to the Circle of Evil? Remember, the whole launching pad for this story was this group of villains who had kidnapped Supergirl. Indeed, initially Supergirl decided to pretend to be Fantasta so she could infiltrate the group:



And yet they are mentioned not at all in the windup in Action #331. That doesn't make a whole lot of sense; we know that Dr Supernatural was responsible for her losing her powers on the way to meet the Circle of Evil, so it's not as if she couldn't have mopped them up in a few panels.

The story is entertaining and of course features that wonderful Jim Mooney art. But it doesn't quite get completed.
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Sockamagee!

Người đăng: Unknown on Thứ Tư, 2 tháng 4, 2008

This was a post I had been planning to do for some time, but given the passing of Jim Mooney, it's especially apt.

Mooney was a terrific artist for DC during the Silver Age of Comics. He was originally hired as a Batman artist and did some terrific work on Batman in the late-1940s. He became the regular artist for the Robin solo stories in Star Spangled Comics. Later he moved on to Tommy Tomorrow, an early DC science fiction hero.

His most famous work in the Silver Age was on Supergirl, who was at the time the backup feature in Action Comics. He drew her until the great DC shake-up in 1968. In the meantime he filled in on World's Finest after Dick Sprang left DC. And in House of Mystery #156 (January 1966) he created (along with writer Dave Wood) the character Robby Reed, in Dial H for Hero.

Robby was a young genius living in Littleville, a rural community. As he and some friends observe a robbery being executed by a giant robot, he suddenly falls into a cavern, where he finds a mysterious dial:



He deciphers the writing, which tells him to dial H-E-R-O. Of course this is something of an anachronism; I doubt if anybody under the age of 30 has used a dial phone, and they were headed out the door at the time. Being a red-blooded teenager, he does as suggested and finds himself transformed into Giant Boy, in which guise he saves a plane about to crash and foils another attempted robbery by the giant robot. Then he returns to his normal teenage form by reversing the order of the letters on the dial (O-R-E-H).

Things get really interesting the next time a hero is needed. Robby dials the letters but he is not transformed into Giant Boy again, but to the Cometeer:



And later in the story to the Human Mole:



That pretty much became the formula for the series; Robby would be transformed into three new heroes in every story, and his challenge would be to figure out their powers and how to use them best in the situations he found himself in.

Robby, as is pretty typical with superheroes, is an orphan (see Superman, Batman, Robin, Spiderman, etc). He lives with his grandfather and a housekeeper named Miss Millie. His early opposition is the Thunderbolt gang, led by Mr Thunder.

It's a cool concept for a hero, but with one obvious drawback; the requirement that three new superpowers (or more) be created for every story. Not surprisingly, Dave Wood began recycling some Golden Age favorites, as here:



Bulletman was a long-running feature in the 1940s in the Fawcett line.

In House of Mystery #157 we learned one of the drawbacks of the dial; after using it, Robby couldn't change into a different hero for another few hours. In #160, there were three very interesting heroes for different reasons. Giant Boy returned, marking the first time that Robby had been turned into one hero twice. His second transformation was into King Candy, who has magic lollipops (like Herbie Popnecker), and his third metamorphosis was truly historic: Plastic Man.

Plastic Man was, of course, a major hero for the Quality Comics line from the 1940s-1950s. His solo book lasted until 1956, making him one of the very few heroes to make it through to the end of the Golden Age. I cannot do justice to the character in a post about Robby Reed, but I can put up a few pix from the story that will give you a feel for Mooney's version of the character:





As a side note, a few months later, Plastic Man was given his own magazine by DC, although it only lasted for ten issues in this incarnation.

Littleville seemed a bit small in scope for Robby, so we quickly learned it was near Zenith City, allowing the heroes to act in an urban environment where the astonishing array of criminal activity might not be so stunning.

In House of Mystery #160, we met Robby's love interest, a gal that lives near one of his cousins, named Suzy:



In HoM #166, the romance angle was pushed forward a bit, as Suzy and her parents moved to the same block as Robbie and his grandfather. In #169, Suzy discovers Robby's secret:



And being naturally curious, she wonders what would happen if she dialed H-E-R-O-I-N-E. In the obituary for Jim Mooney, they mention that he was noted for his exceptionally beautiful women, and they weren't lying:



Unfortunately for us, Suzy suffered the convenient amnesia that afflicted most characters who discovered a superhero's secret identity during the Silver Age, so we didn't get to see her in more outfits as a heroine. Robby was canceled after House of Mystery #173 (along with Martian Manhunter), as the magazine returned to its (tame) horror roots; the last few stories weren't drawn by Mooney.

About the title: Sockamagee was Robby's expression of delighted surprise.
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