Hiển thị các bài đăng có nhãn Murphy Anderson. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Murphy Anderson. Hiển thị tất cả bài đăng

Number 1610: Flying gorillas from outer space!

Người đăng: Unknown on Thứ Hai, 28 tháng 7, 2014

Last week I showed some gorilla horror stories, and now a gorilla science fiction tale from DC. Flying monkeys have been around since the Wizard of Oz, but flying King Kong-sized gorillas, well, that's new.

Not only are they flying giant gorillas, they come from a planetoid which has parked itself in Earth’s sky so the flying giant gorillas can steal our atmosphere. Atom bombs can’t stop them, so our scientists use fear gas* on them. What a crazy plot.

Script is by Gardner Fox. Fox wrote it for editor Julius Schwartz, who used high concepts when planning out stories for his magazines. It’s drawn by Carmine Infantino and Murphy Anderson, and it appeared originally in Strange Adventures #125 (1961). The striking cover is by Sid Greene.









I bought this issue of Strange Adventures when it came out. As goofy as the story is, and despite my love for gorilla-fiction, what I remember most about the comic were the full page ads that heralded Joe Kubert’s Hawkman and the first full-length Aquaman comic.


*There really is such a thing as fear gas, although that name implies that is the gas’s sole effect. It does a lot more damage than that. You can read about it here.

UPDATE: I found this incredible Chinese fireworks package  on the Design/Destroy website a few days after posting the story. I love a coincidence.



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Number 1445: Strange adventures of the three genius hillbillies and the monster fisherman

Người đăng: Unknown on Chủ Nhật, 29 tháng 9, 2013


There’s a sense of humor in both these stories from Strange Adventures #21 (1952). The three Herbert brothers, hillbillies who speak like, “We’m the Herberts. We’m heerd tell of a war goin’ on! We’m come to jine the fightin’!” are actually much smarter than they originally appear. The second story, which is cover featured with a beautiful illustration by Murphy Anderson, who also drew the story, is a reverse fish tale.

And that second story causes me some reflection. This issue of Strange Adventures is dated June, 1952. The Al Feldstein/Jack Davis story, “Gone...Fishing!” is from Vault of Horror #22, dated December, 1951-January, 1952. It probably went on sale in October, 1951, and if he saw it could have conceivably planted an idea in writer Jack Miller’s mind. In the EC story the “fisherman” is unseen. Perhaps Miller thought it would be fun to show what was fishing for humans.

From Vault of Horror #22. I scanned this from the Russ Cochran reprint, Vault of Horror #11.

It’s just conjecture, but I find the timing of both stories with similar themes interesting.

“The Genius Epidemic” is by Gardner Fox, drawn by Irwin Hasen and Joe Giella, and “The Monster That Fished For Men” is written by Jack Miller, drawn by Murphy Anderson.











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Number 1403: Other Earths

Người đăng: Unknown on Thứ Tư, 17 tháng 7, 2013

Bram Hilton zips along through space at one million light years per second in his intergalactic bell jar. I assume he needs to go that fast because the bell jar is small with no refrigerator, microwave oven, wet bar or toilet, and he probably needs a lot of rest stops. What he's looking for with a “vibration-duplicator” guiding him are other Earths that are like our planet, just in different phases of time. He ends up in Troy and at the Lincoln assassination. Pretty good timing for taking vibration-duplicator potluck!

Murphy Anderson drew this story for Strange Adventures #10 (1951), and the writing is credited on the splash page to Manly Wade Wellman. Wellman wrote science fiction and fantasy for several decades, and I have read many of his stories and books. I don’t recall any of his prose fiction being as oddball as this comic book story, and I attribute that to editor Julius Schwartz handing him a plot to work from, and having Wellman do his best to make sense of it.











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Face Off

Người đăng: Unknown on Chủ Nhật, 22 tháng 5, 2011


As I have noted in the past, one of DC's major trends of the late 1950s and early 1960s was to add continuing characters to the magazines that did not already feature them. The war books picked up Sgt Rock, Jeb Stuart, Gunner and Sarge, etc., while Mystery in Space added Adam Strange, Tales of the Unexpected featured Space Ranger, and House of Secrets highlighted Mark Merlin.

Strange Adventures, edited by Julius Schwartz, tried something different. Instead of adding one feature which appeared every issue, Schwartz rotated several recurring features: Star Hawkins, the Atomic Knights and the Space Museum appeared regularly over the course of several years. In addition, particularly successful one-shot characters were often brought back. The Faceless Creature was probably the most notable as he appeared on the covers of three* issues over the course of as many years. Those of you who are fans of the Brave and the Bold show on Cartoon Network may recognize him as the Hunter who served as Starro's herald in a two-part episode of that series.

As the first story (Strange Adventures #124, January 1961) begins, two Highway Patrolmen in South Dakota, Jim Boone and Bob Colby, are investigating the disappearance of the heads from Mount Rushmore. The heads disappear along with some other famous giant faces around the world, but then are returned. An alien spacecraft lands and:

After preventing them from firing their weapons as shown on the cover, the alien introduces himself as Klee-Pan from the planet Klaramar, which is a sub-atomic world revolving within a single atom of the Planet Jupiter. He explains that he is looking for a giant head which will unlock a vault where a bomb was hidden by a villain named Chen Yull (sometimes referred to as Chan Yull and also as Chun Yull). If the head is not located, the bomb will destroy the entire solar system in one second.

Well, one second on Klaramar, which is quite a bit longer on Earth:

The mathematician in me couldn't resist calculating that out. If one Klaramar day equals 1,000,000 Earth years, then one Klaramar second equals about 11-1/2 Earth years.

Klee-Pan has tried all the famous giant faces on Earth, but none of them work. Fortunately, Jim realizes the secret:

So he suggests the Woman in the Moon. Of course, most of us have heard of it as the Man in the Moon, but apparently the Chinese and South Dakotans have the gender reversed.

While the trio head to the Moon, Klee-Pan explains how his people became faceless:

That sequence would appear in each subsequent Faceless Creature story. They take the Woman in the Moon to Saturn, but Chen Yull has planned for this and destroys the face with ray guns. But Jim has another bright idea:

And by repairing the face, they are able to open the lock, defuse the bomb, and save the solar system. Klee-Pan offers them a reward, but all they want is for the face on the Moon to be restored.

The Faceless Creature returned in Strange Adventures #142 (July 1962). Chan Yull has learned that his prior plot to destroy the Solar System failed, partially because of the efforts of the two South Dakota Highway Patrolmen. So he creates a new bomb and uses them as the triggers:

But when they arrive the bomb does not explode. It turns out that Jim and Bob were given the power of telepathy by Klee-Pan, and so they had ordered each other not to explode the bomb. Klee-Pan sends them back to Earth with weapons that subdue Chen Yull and send him back to Klaramar.

Jim and Bob find themselves compelled to construct an odd, scientific device. When they turn it on:

Chen Yull heads to the UN Building, where he has a strange demand:

But when they do as he asks:

That seems a very strange quirk indeed. How useful an adaptation is it for a people to only be willing to destroy their own planet? Chen Yull reveals his fiendish plan:

Jim and Bob use the weapons they defeated Chen Yull with in the previous story on each other, shrinking themselves down while sending themselves to Klaramar. Once they are able to communicate with Klee Pan, he defeats Chen Yull and restores the two planets (and the Highway Patrolmen) to their normal sizes.
One other oddity about the series; according to the GCD, the pencils on the three stories were done by three different artists: Mike Sekowsky, Carmine Infantino and Gil Kane. I was able to identify the latter two, but the first one really doesn't look much like Sekowsky at all to me except for a few panels. Then again, I noticed how heavy the inks were on that story (by Murphy Anderson), so maybe it's just a case of the pencils being overwhelmed.

*Technically two different faceless creatures appeared on the three covers; Klee-Pan on the first issue and Chan Yull on the other two.
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Atom #7

Người đăng: Unknown on Thứ Ba, 5 tháng 4, 2011


In response to fan demand, DC liked to do team-ups with their heroes. Being DC, they tended to institutionalize the practice by making them annual events. Flash regular team-ups with Green Lantern, so it was a natural for Julius Schwartz to match his third GA reincarnation with his fourth.

The story, written by Gardner Fox and illustrated by Gil Kane and Murphy Anderson, starts with a bit of a puzzle. Some crooks had escaped from a tall building which was too far from nearby rooftops for them to have jumped. There was no sound of a helicopter, so how could they have escaped? They take the puzzle to local physics grad student, Ray Palmer who comes up with an answer:

In Gardner Fox's Wikipedia entry, there is this note:

A polymath, Fox sprinkled his strips with numerous real-world historical, scientific, and mythological references, once saying, "Knowledge is kind of a hobby with me." For instance, in the span of a year's worth of Atom stories, Fox tackled the 1956 Hungarian revolution, the space race, 18th-century England, miniature card painting, Norse mythology, and numismatics.


So it is no surprise that I was able to locate an article from Time Magazine in 1927 on the European fad of balloon jumping:
Walk along the ground with a breeze at your back, approach a fence, bend your knees, spring lightly into the air when you feel the tug of the balloon. You will sail over the fence so easily and land so gently that you will be surprised. Barns and trees can be surmounted with more vigorous leaps, usually requiring a light second push-up with the tip of the toe on the barn's roof or on the tree's outlying branches.

Balloon jumping is already a popular sport among the English gentry, and is attracting the attention of playful Long Islanders.

Later, while Jean and Ray are out bird-watching, they experience a strong earthquake. They also notice a bird that is out of the normal for the Atlantic Flyway.

Meanwhile, Hawkman has also noticed some birds out of their migratory routes. When he asks them why:

Using some special contact lenses he has designed, Hawkman is able to see the radiation is coming from the East Coast and:

We learn that explorers had found the Cosmitron on a world ruined by war. It gave off radiation, but aside from that the scientists from Thanagar could not determine the machine's purpose. Hawkman contacts Shayera, who is on Thanagar and tells her to check to see if the Cosmitron has been stolen. Then he heads east to find the source of the radiation.

The Atom is at the police station when a call comes in about the balloon robbers. He accompanies them to the scene:

Okay, now that's just a bit silly on Gil Kane's part; there's no way a couple of tiny balloons like those shown could lift even a fraction of a man's weight. Here's a look at what is actually required.

So the cop shoots Atom up into the air with the speargun, which is actually a pretty cool idea. He starts popping the balloons, but by the third crook they're over the getaway boat and so the man makes a quick getaway. Meanwhile, the Atom is so far out to sea that he wonders if he will be able to swim back to shore. Fortunately, he's plucked out of the air by... Hawkman!

The Winged Wonder and the Mighty Mite make short work of the balloon crooks, then Hawkman hurries off in search of the Cosmitron. He locates it lying on the ground in a woods, but as he approaches, tiny men in a space ship attack him:

The aliens manage to kayo Hawkman and get away with the device. Hawkman meets up with the Atom at police headquarters and tells his story. Meanwhile, the aliens are hovering above the Earth. We learn what the Cosmitron does:

They transmit a warning to the United Nations. They were the original rulers of our planet and they intend to resume control. If the UN does not capitulate, they will cause terrible disasters to strike our planet. Perhaps this is an optimistic view of the response of the delegates:

The aliens take a knife to the globe, causing a huge furrow to appear in the ground. We get a page or two of explication on the history of the aliens. They had used the Cosmitron to get control of many planets, but eventually the power (provided by earthquakes) ran out and the Thalens were overthrown. Many years later their descendants had recovered the Cosmitron and intended to resume their conquest of the galaxy.

Since Hawkman's spaceship is gone (with Shayera back on Thanagar), he cannot get to the alien ship, but the Atom can, in a model of Hawkman's craft. Once inside, he steals the Cosmitron:

And after a fairly easy battle, the aliens are defeated, the Cosmitron destroyed, and even the furrow repaired.

Comments: I loved the little bits of backup information that Fox provided, and the artwork is terrific. The Cosmitron is an interesting piece of technology. Atom and Hawkman had several other team-ups in the future and eventually shared the Atom's magazine towards the end of the Silver Age.
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