Silver Age Comic Book Advertisers

Người đăng: Unknown on Thứ Ba, 3 tháng 7, 2007

This is another post, like my Batman and Guns post, that will be regularly updated as I come across interesting stuff to add to it. To most of us comic readers, the ads were generally an annoyance, since it meant one less page of story and art. But some of the ads were well-designed or featured genuinely interesting products, and I am going to comment on those.

First up is Ideal's Motorofic Action Highway set. As you can see, the story (as found in Detective 381, November 1968) is told in comic book fashion, with lots of excitement:



Now that just sounds cool, and according to this website, it was (and is). The set shown above is the "Highway 97" version. I especially liked this discussion of the flagman:

This accessory will stop a vehicle, and allow a flagman to 'cross' in front, then allow the vehicle to proceed. Ingeniously done with a hidden turntable and magnets. The extra fun of the item comes from its own inherent lack of precision: Occasionally the vehicle runs over the obnoxious flagman.


Uniroyal had a brand of car tires called Tiger Paws. Here's a neat little animated commercial from around 1968:



The brand was successful enough that they decided to sell it to kids as well, for their bicycles:



I believe the art on that is by the famed EC artist, Jack Davis. An aside here: Bicycle tires can matter. I was out riding one time with a couple friend who were much better riders than I. But we started riding up this muddy hill and I passed them with ease. As I did, one of the other riders exclaimed "Holy smoke! Look at all that mud coming off that tire!" As it happened, I had a Mud Dawg tire on the back, and it was indeed shedding mud like water off a duck's back.

A ration of Grog for the kiddies?



Here's one of the odder products advertised. A dinosaur that grows its own tail, that you can then plant and watch grow into a beautiful shade tree? And it grows another and another?

Of course, the reality turned out a bit different:

My folks mounted Grog on an upright support of our backyard patio and I filled his teensy tail-hole with soil and planted the seed. I waited. And waited. And waited some more. Maybe I hadn't been watering Grog's tail enough; after all, didn't "succulent" plants need lots of water? So, instead of the eyedropper I was using, I used a small paper cup to water the plant. It immediately overflowed the miniscule receptacle, washing all the soil and seed right out of Grog's tail-indentation! I never did find that seed (it never grew out of the backyard lawn, that's for sure) and Grog soon became another of those items buried in the garage, never to be seen again. Grog was a disaster and a rip-off, but he taught me about mail-order toys from comics, and probably discouraged me from throwing away good comic-buying allowance for such things as those "giant dinosaur balloons" and other such junk available in comic book ads.
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The Crooked Earth

Người đăng: Unknown on Thứ Ba, 26 tháng 6, 2007

The second JLA/JSA teamup took place in Justice League of America #29-30. The first issue features probably my favorite JLA cover ever:



In the first book, we meet the super-powered beings of Earth-3:



Knockoffs of the Flash, Wonder Woman, Batman, Green Lantern and Superman respectively, but with one crucial difference. They are evil, and form the Crime Syndicate of America. In fact, on their world there are no superheroes, making it a pretty grim place indeed.

Note as well that this time DC embraces the concept of alternative versions of their flagship characters, Batman and Superman, although they still had yet to do so on Earth-2.

The Crime Syndicate members have been successful in their theft attempts so often, that they are getting careless. And when they learn that there are other Earths vibrating at a different speed from theirs, with superheroes to test their mettle, they decide it will be good training to face the heroes of Earth-1.

By no small coincidence, the JLA members available to face the Crime Syndicate their counterparts listed above, and at first it looks like we'll see straight matchups, but as it turns out, the villains have switched positions for the most part, so it's mixed matches, with the Flash facing Ultraman, Batman against Johnny Quick, Superman against Power Ring, and Green Lantern against Owlman. Not surprisingly, Wonder Woman and Superwoman did get to face each other, since it prevented two man against woman fights.

In each battle the supervillian initially does well, but the superhero responds better to the changing dynamics of the battle and wins. However, there is a trick that each of the villains plays on the hero in the end:



After being transported to Earth-3, the superheroes find that the villains have a home field advantage, and they are quickly subdued. Improbably, the villains, rather than doing the obvious (killing the Justice League members), decide to be sporting and find another earth to host the rubber match. Earth-2 is the obvious pick and so the Crime Syndicate studies it. But this alerts the JSA, who discover the JLA held captive around their conference table. Doctor Fate is able to disrupt the spell holding them with the lightning bolt shown on the cover long enough to learn of the impending invasion from Earth-3.

Gardner Fox rotated the JSA members for this issue. Making their first appearances in the Silver Age were Starman and Doctor Midnight, while Hawkman, Black Canary and Doctor Fate returned. Black Canary's continued presence highlights that DC was still uncomfortable with the idea of a GA and SA Wonder Woman.

In JLA #30, the JSA faces the Crime Syndicate. They manage to defeat the individual members, but as with the JLA, the villains have a trick up their sleeves that makes them the winner either way:



This sets up the rematch of the JLA versus the Crime Syndicate, and this time the JLA wins. They learn that the villains have set a trap if they free the JSA members, and so disable the trap before saving their friends and sealing the Crime Syndicate in a bubble.
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Infinite Crises on Infinite Earths

Người đăng: Unknown on Thứ Năm, 21 tháng 6, 2007

After bringing back the Golden Age Flash in Flash #123's memorable Flash of Two Worlds, Gardner Fox followed up with Flash #137's Vengeance of the Immortal Villain. In that story, Vandal Savage, a major Golden Age villain, had captured the former members of the Justice Society of America and the two Flashes rescued them.

The Golden Age and Silver Age Flash teamups had become an annual tradition by that point, and it was only natural that DC extend the concept to a JLA/JSA teamup, which they did starting with Justice League of America #21-22, the August and September 1963 issues. This was significant in that I believe it was the first time a DC story had covered two complete, book-length issues. DC had experimented with continued tales before, but always in their anthology comics, so that the stories were not book-length.

In that first tale, Golden Age villains The Icicle, The Fiddler and The Wizard teamed up with the Silver Age baddies Mr Element (the pre-reformed Al Desmond), Chronos and Felix Faust. The Fiddler had appeared in Flash of Two Worlds, so he became the first GA villain to make two appearances in the Silver Age.

One notable oddity about the GA/SA characters; DC revived the heroes in new costumes and identities, but there were very few cases of DC bringing back GA villains as new SA characters. I'm wracking my brain here and the only one that comes to mind is at the very end of the SA, the GA Hawkman's villain the Gentleman's Ghost popped up as a new villain for Atom and Hawkman. Anybody? I'm not talking about just the return of the GA villains (like Mxyzptlk or the Penguin) in the SA, I'm talking about new villains roughly based on the GA villains but as recognizably different as Jay Garrick and Barry Allen, and therefore as new as the Barry Allen Flash. Anybody?

Anyway, in this story the GA villains meet some SA villains and they decide to combine operations. The Fiddler has a note that will open up the barrier between the two worlds, and they realize that this takes care of a major problem for them:



Now that is a cool concept for a story. But eventually the GA crooks on the SA world (Earth-1) decide to take on the JLA. At first they succeed, in fact trapping the heroes in their clubhouse. But fortunately there's a crystal ball there and the Justice League heroes summon the Justice Society stars to help them out:



In the second story everything seems to work out fine for the heroes, but this turns out to be a trick to get the Green Lanterns (both GA and SA) to use their powers to free the two Flashes. This gives the villains a chance to imprison all the heroes:



Note in particular the SA heroes presented and the ones that lack a real GA counterpart. At the time, DC still had not quite embraced the concept that there was a difference between the GA Superman and the SA Superman. Ditto with Batman, Wonder Woman, Green Arrow and Aquaman. What do those five characters have in common? They were the only five DC superheroes to be published continuously from the 1940s to the 1960s. Of course the Martian Manhunter lacks a GA equivalent as well, but he was a strictly new SA character, not a revival.

It was easy for DC to say that there were two Green Lanterns (in fact there were a multitude of them), or two Flashes; it didn't take a genius to tell the difference between Alan Scott and Hal Jordan. But with Batman or Superman establishing a dividing line can be extremely tricky, as DC would discover over the years. DC would eventually accept the idea as we shall see in later instalments.

Next in this series: If there's an Earth-1 and an Earth-2, can Earth-3 be far behind?
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Unknown Worlds #25

Người đăng: Unknown on Chủ Nhật, 17 tháng 6, 2007


I've talked a little bit about American Comics Group, a small publisher that managed to put out about 1,150 comics from the late 1940s to the late 1960s. They put out comics in just about every genre, from teen to romance to funny animal to war. But their specialty was the kind of light fare that passed for horror in the Silver Age. Unknown Worlds was a late entrant for AGC in the horror field, coming on the heels of their long-running Adventures into the Unknown and Forbidden Worlds comics. I thought I would take a detailed look at one issue of Unknown Worlds from August 1963.

The opening story is entitled "The Specter of Colonel Clay". William Ames' family is forced to abandon their Oklahoma farm during the Depression. They decide rather than head to California like everybody else is doing, they'll go southeast. After an angry experience with a farmer who wants them to live in old slave quarters, they find an abandoned antebellum mansion which they hope to fix up and farm. But the mansion is haunted, and they are nearly killed a few times.

The young boy of the family manages to talk to the ghost, who had been a colonel in the Confederacy. The ghost is bitter at the Yankees who plundered his farm during Sherman's march through Georgia, and at the Southerners who refused to help him when he attacked in a suicidal raid, and determined to frighten away the Ames like he's frightened away other people who tried to live on his land. But this family is made of sterner stuff:



Art by Ogden Whitney.

The colonel is of course unable to resist the little tyke's pleas, and they become friends and opponents across a checkerboard. He helps out the boy's dad when some young toughs decide to take over the farm, and in the end he realizes his hatred is misplaced and he joins the rest of his family, at peace in the cemetery.

The second story is "Gentle Brute". A husband and wife team of anthropologists come across a hidden valley where cavemen and dinosaurs live. They help a caveman, and in turn he saves them from a tyrannosaurus rex, teaching them that cavemen were capable of noble feelings.

The artwork on this story was by John Forte, at the time in the middle of his run on the Legion of Super Heroes.

"Tiny Mermaid" is a one-pager. A girl and a guy discover a mermaid in an seashell, but then a tidal wave washes over them so that they have no evidence.

In "Weird Walking Stick", a UFO is shot down in a cornfield. A hayseed manages to pull a strange, glowing stick out of the flying saucer. It has odd powers and seems to automatically do whatever its owner desires. However, it is stolen by a greedy carnival operator whose use ends up destroying the stick.
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Teen Idol in White Bucks

Người đăng: Unknown on Thứ Bảy, 2 tháng 6, 2007

Pat Boone was seemingly made for DC, with his squeaky-clean earnest image. From 1955-57 he recorded several #1 hits. In 1959 he branched out into TV and movies, with a memorable performance in Journey to the Center of the Earth. He also published a self-help guide for teenagers called Twixt Twelve and Twenty.

DC, sensing a hot property, decided to create a comic book about him. Well, sort of.

Pat Boone was more like Tiger Beat for the 1950s. It had way more text than any comic of the time with features on hot upcoming stars (and teenage girl heart throbs) like Paul Anka, Frankie Avalon, Jimmie Rodgers. It had comic stories but they didn't feature full word balloons, instead just lines to the text, much like Doonesbury.



They also had features on dating, fashion, and Pat even contributed an advice column. We also met some of the Pat Boone Fan Club "Prexies on Parade".



There were five issues in all. Why didn't it last longer? I suspect there were a couple of reasons. First, although Boone was only 25 and had recently graduated from college, he was also a very married man with four daughters. And second, the hits just stopped coming, at least in 1959 and 1960.

One notable thing about the Pat Boone comics; they were ahead of their times racially. Here's a picture of Pat clowning around on the set of his show:



If that's not the only photograph of a black person in a DC comic in the 1950s, it's gotta be very close. And this might be the only one on the cover of a DC comic of the 1960s:



And Pat discusses racism here:



Note in particular that phrase "light my life"; his daughter Debby would years later have a monster hit called "You Light Up My Life".
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The Amazing Miss Arrowette

Người đăng: Unknown on Thứ Bảy, 19 tháng 5, 2007

I wrote recently about the end of the Green Arrow feature in World's Finest. One of the tragedies in GA's demise was that a budding recurring character named Miss Arrowette went down the drain with him.

Miss Arrowette first appeared in World's Finest #113, November 1960. Bonnie King is crowned Miss Arrowette due to her proficiency with the bow. She hopes to help Green Arrow in his fight against crime, and indeed she succeeds at first. Typically for the time, DC gave her a more feminine approach to arrows:



And typically, she must screw up at some point, revealing that she's NOT QUITE READY.



Kind of a metaphor for women in the early 1960s, although their time was coming. But she also shows pluck and smarts:



And quite a set of, um, arrows, that's what I was thinking of:









Art by the wonderful Lee Elias. Predictably the man (GA) decided that the woman (Miss A) was not ready for crimefighting and equally predictably the woman agreed. But the story held out hope for another adventure with Miss Arrowette, with Green Arrow remarking: "I can't help wondering, Speedy, if we've seen the last of this girl archer!"

Fortunately for this post, they had not. World's Finest #118 featured The Return of Miss Arrowette with more tricks:





Unfortunately, she misread the situation and caused trouble for the Emerald Archer:



Note that in this story only, Bonnie is a blonde; in the other two she's a redhead.

She made her final appearance in World's Finest #134, June 1963. This time she shows some powers of deduction:



But we don't see much in the way of new arrows from her. A mascara arrow performs the function of leaving a trail that the hair dye arrow did in the original story.

There were only three more Green Arrow stories left, so Miss Arrowette did not reappear (according to the GCD) for another 30+ years.
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Dying Features

Người đăng: Unknown on Chủ Nhật, 6 tháng 5, 2007

We've talked a lot about the rebirth of old features in the Silver Age, like the Flash and Green Lantern, and of course Captain America, Namor and the Human Torch. But many, many features did not survive to the end of the Silver Age, and I wanted to touch on a couple of these.

Green Arrow was one of the few superheroes to make it all the way from the 1940s to the 1960s. He had started out in More Fun #73, and by that issue's #77 began a run as the cover boy and lead feature. He was also included immediately in Leading Comics #1's feature, The Seven Soldiers of Victory, and added to the World's Finest lineup with #7.

He was bumped out of More Fun after #107, when that title went more to a humor format, and the feature moved over (along with the new Superboy stories) to Adventure #103, where it replaced Starman. But after that, Green Arrow settled down for a very long time. Although he was not an original member of the Justice League of America, he was added to that cast with issue #4. Unfortunately, about the same time, he was dropped from Adventure comics after a 167-issue run. He did get to appear in the first superhero teamup in Brave & Bold, along with another doomed hero, the Martian Manhunter.

Green Arrow continued in World's Finest until #134, a 128-issue streak, then alternated with Aquaman for a few issues before DC decided to go with reprints behind the Batman/Superman teamups. And with that, Green Arrow found himself with no regular feature for the first time in 23 years. Oh, he still had the appearances in the Justice League, but even those were irregular. Speedy, his longtime sidekick, eventually caught on with the Teen Titans, and that was essentially it for their relationship, as is well-documented.

Of course, Green Arrow would change dramatically at the very end of the Silver Age; I have talked about that in the past.

Roy Raymond initially appeared in Detective Comics #153, where he replaced Slam Bradley, which was at the time DC's longest running feature. Roy was a "TV Detective", with a show called Impossible But True that exposed frauds. Ironically, the name of the program was deceptive, since usually it turned out to be Impossible But Phony.

Roy Raymond lasted until Detective #292, when he was bumped to make way for Aquaman's brief run (7 issues) in 'Tec.

Ant-Man was one of the earliest Marvel Superheroes, as I have discussed before. After a tryout in Tales to Astonish #27, Hank Pym returned in #35 for a fairly long run, both as Ant-Man and Giant Man. He held down the cover position until #59, when the Hulk joined TtA. However, effective with TtA #70, Giant Man was bumped in favor of Prince Namor, the Sub-Mariner.
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