D2-122 - "Knight of Mongo” (2/22/82 to 6/26/82)

Người đăng: Unknown on Thứ Tư, 9 tháng 2, 2011

Flash Gordon D-2 Series Strip
Art: Dan Barry

Summary: Returning to Arboria after his ocean adventure with the Kalterians (see D2-121 Captain Jodeen), Flash learns that disillusioned knights under the leadership of Lord Karlamann have moved to re-establish their previous Earldom by leaving the Free Alliance.

A serious situation is made even more destabilising as Ming enters the conflict with Machiavellian manoeuvres designed to pit several sides against each other. It is into this hotspot that Flash decides to enter the fray...
(Source of summary: www.ipcomics.net) 
 
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It's from Emile's e-collection. All credits go to her & "Allen Lane" who scanned and first shared at net. 
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D2-121 - "Captain Jodeen” (11/16/81 to 2/20/82)

Người đăng: Unknown on Thứ Ba, 8 tháng 2, 2011

Flash Gordon D-2 Series Strip 
Art: Dan Barry 

Summary: Enjoying the freedom celebration on Kambri (see D2-120 Prince Alan), Flash sets off on a leisurely cruise back to Arboria in the company of the Kalterian crew and their battle-hardened captain Jodeen.

Stopping for an impromptu sea hunting expedition on the way, Flash and Jodeen soon return to the mother ship, only to discover that the Kalterian crew left behind has vanished without trace in the middle of the ocean...
(Source of summary: www.ipcomics.net) 
 
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It's from Emile's e-collection. All credits go to her & "Allen Lane" who scanned and first shared at net. 
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D2-120 - "Prince Alan” (1/22/81 to 11/14/81)

Người đăng: Unknown on Thứ Hai, 7 tháng 2, 2011

Flash Gordon D-2 Series Strip
Art: Dan Barry

Summary: Invited to a peace pageant on Mongo to celebrate freedom from Ming's tyranny, Flash is reunited with Prince Alan, Prince Barin’s son and Ming’s grandson, who has returned from the Academy a hot-headed youth with a point to prove to his concerned father.

As Alan is punished for repeated transgressions, he turns against Arboria and joins forces with Ming as governor of one of the latter’s provinces. With the Free Alliance crumbling at the news of this power shift, Flash makes a bold decision to find Alan deep in Ming’s territory...
(Source of summary: www.ipcomics.net)  

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It's from Emile's e-collection. All credits go to her & "Allen Lane" who scanned and first shared at net.
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The Secret Origin of the Phantom Zone

Người đăng: Unknown on Thứ Bảy, 5 tháng 2, 2011



Wikipedia presents the following information on the Phantom Zone:
The Phantom Zone is a fictional prison dimension featured in the Superman comic books and related media published by DC Comics. It first appeared in Adventure Comics #283 (April 1961), and was created by Robert Bernstein and George Papp


Ah, but as I have discussed in the past, Mort Weisinger and his writers often swiped ideas and entire plotlines from earlier stories and so it is with the Phantom Zone. The precursor to the Zone first appears in Action #131 (April 1949), a full 12 years before its official debut. Here's the cover:

As you can see, the original machine was quite cumbersome, but the effect is clearly the same. The person's color fades, then becomes white (for the benefit of the reader, as the stories always made it clear that the characters in the zone were actually invisible).
In the Action #131 story, Luthor has come up with a new invention:

A teleportation device, in other words. But, in typical comic book criminal fashion the commercial applications for his machine don't occur to Luthor. Never mind that he could instantly put out of business every trucking, railroad and airline company, Luthor's bright idea is to put it to use robbing banks.
In the Silver Age tale, Superboy discovers the Phantom Zone projector (initially called the Punishment Machine) in a box of forbidden weapons that Jor-El had shot into space. He is accidentally sent into the Zone when a lizard presses the button as he stands in front of the projector.

In the Golden Age, Superman is holding a receiver when Luthor's teleportation device signals it. The crook thinks quickly:

In the stories, Superboy and Superman are unable to touch anything in the physical world, or communicate directly with anyone. But there is an indirect method of communication in both stories, and it is the same each time:


Incidentally, that bit with phantoms communicating via an electric typewriter was used at least once more that I'm aware of. Lois let Perry, Jimmy and Clark know she was still alive in Superman #129's The Ghost of Lois Lane:


Update: Commander Benson drops by in the comments and notes a very similar theme in the Atom Man vs Superman serial from 1950. Note particularly Chapter 8, which has Superman sent by Luthor into the "Empty Doom" where he exists solely as a phantom, and where his only means of communication with the corporeal world is... you guessed it, via an electric typewriter. From what I've been able to observe of the serial, it's largely based on the story from Action #131.
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D2-119 - "Skorpi in Atlantis” (10/20/80 to 1/21/81)

Người đăng: Unknown

Flash Gordon D-2 Series Strip 
Art: Dan Barry 

Summary: Returning to Earth after his mind-opening experience on Mars (see D2-118 Mind Trip), Flash repeatedly baffles and frightens Dale and Zarkov in equal measure with his new powers.

Normal duty intervenes as Zarkov sends Flash away flight testing an enhanced version of a captured Skorpi ship, but Flash soon finds himself racing back in time anew to an unknown world, but still strangely familiar...
(Source of summary: www.ipcomics.net)  


It's from Emile's e-collection. All credits go to her & "Allen Lane" who scanned and first shared at net. 
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D2-118 - "Mind Trip” (8/11/80 to 10/18/80)

Người đăng: Unknown

Flash Gordon D-2 Series Strip
Art: Dan Barry

Summary: Preparing to leave Mongo after the war (see D2-117 The Biggest Living Thing in the Universe), Flash receives a telepathic message in his sleep from a mysterious Martian calling to a meeting of minds in the near future.

En route to Earth, Flash once again visualises the Martian before suddenly vanishing in thin air before a shocked Dale and Zarkov. Re-appearing in confusing surroundings, Flash readies himself for a mind-over-matter experience beyond belief...
(Source of summary: www.ipcomics.net)  

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It's from Emile's e-collection. All credits go to her & "Allen Lane" who scanned and first shared at net. 
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Amazing Spiderman #1

Người đăng: Unknown on Thứ Sáu, 4 tháng 2, 2011


George M. Cohan once observed that plotting a three-act play was relatively simple. In Act 1, you get the hero up in a tree. In Act 2, you throw stones at him. In Act 3, you get the hero down from the tree.

Many comic stories follow this simple formula. Where Spiderman was different, was that Stan and Steve never got him down from the tree; they just kept throwing the stones at him.

This issue offers a classic example. After a quick summary of the events in Amazing Fantasy #15, we see that Uncle Ben's death has put Peter and Aunt May in a rough situation:

Peter considers taking up crime to pay the bills, but he knows it would break his aunt's heart if he were ever arrested. So he gets the bright idea of going into show business. Problem solved? Nope, because there's another stone waiting:

Spidey indeed finds it impossible to cash his check. And things get even tougher with the first appearance of his longest-running nemesis:

The inspiration for J. Jonah Jameson is probably found in the works of Ayn Rand. In the book The Fountainhead, Howard Roark runs afoul of a character named Ellsworth Toohey, who sees it as his duty (as a socialist) to tear down heroic individuals in favor of the ordinary working man. Ditko was famously a Rand fan, and echoes of her philosophy often appeared in Spiderman and in the Question series, as I discussed here.

Jameson's son is an astronaut (note: astronauts were huge celebrities in 1963), and is being launched into space shortly after Spiderman is basically drubbed out of the entertainment biz. But his space capsule develops a problem and he appears to be doomed until Spiderman steps in:

He commandeers a plane and a pilot from a nearby base and:

He rescues Jameson's son and emerges a hero to all, right? Well, yes to the former, but Stan and Steve haven't finished off their pile of stones:

Jameson has trumped up a patently ridiculous charge that Spidey had caused the problems with the capsule in the first place, so that he could look like the savior. So our friendly neighborhood Spiderman remains treed:


In the backup story, Spiderman tries to join the Fantastic Four, figuring that he ought to command a good salary with them. But:

The remainder of the story features Spiderman's first battle with the Chameleon, a quick-change artist. At one point, the Chameleon impersonates Spiderman himself. Peter captures him but the Chameleon gets away and does another makeover. We see the first appearance of Spider-Sense here:

The Spider-Sense is an ingenious gimmick that would become an important weapon in Spiderman's arsenal. But when he catches the phony cop, the Chameleon claims loudly that Spiderman is really the Chameleon in disguise again. This results in Peter fleeing, angry and hurt:

Like I said, the stones never stopped coming.
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